
In my opinion if somebody want to create a similar detailed mod they need to have a personal experience with their mod subject. How do you actually start making a mod? How long does it take to complete a MiG-21bis level mod? What are the hard parts and what are the easy ones? This required to learn a new technologies so my experienced is based on watch and learn method. After that I start to build a mods for Lock On series. Also I started a new FS project called Luft'46 that focused on the german Luftwaffe special airplanes that built or planned to build in WWII last months. Around 2000 I created many models for Microsoft Flight Simulator (FS2000-2002) and Combat Flight Simulator 2 (CFS2). Yes of course I have many experience with 3D tools especially 3DS Max that called GMax when I start to use them for modeling. 3D modeling, texturing etc.), or you learnt everything on-the-go? Currently there is no appropriate MiG-21 simulator exist especially in "combat" environment.ĭid you have any preliminary experience (e.g.

This development and love of the MiG-21 is inspired me to try to develop the upcoming MiG-21 mod. So I played with Flaming Cliffs than FC2, KA-50, A-10C, BS2 and now the MiG-21 as well. Than as the LockOn Series developed their own way I try to follow them. It's really new and modern and I love it. In May 2002 10years ago I saw a PCGames article about upcoming Lock On Modern Air Combat game. Citar How did you get in touch with Lock On/Flaming Cliffs/DCS, and what made you start making the mod?
